Diablo 3 1.0.3 Patch Notes Now Available, Better Off Reading The Odyssey

Well, the patch notes for the latest Diablo 3 build are out. 1.0.3 promised a lot and these notes deliver. I’m not going to post them all. For that you’ll have to head to the official site. The notes are like a novel. I will, however, post some highlights. Prepare for possible spoilers, like boss names.


  • The rewards provided for replaying quests has been reduced
  • Reporting another player using the Report > Spam option will now mute that player for the duration of your gaming session
  • Using the /who command in a heavily populated chat channel should no longer cause the client to crash
  • Monks can now use two-handed axes, two-handed maces, and two-handed swords
  • Monk – Fatal damage absorbed by Serenity will no longer trigger Near Death Experience
  • Demon Hunter – Nether Tentacles will now only hit each target once
  • Barbarian – Crushing Advance: The amount of damage reflected will now cap at the player’s maximum Life
  • + Attack Speed bonus values on weapons and armor have been reduced by 50% (except Quivers)
  • High-end items (items level 61-63) will now drop in all Acts of Inferno and Acts III and IV of Hell difficulty
  • Repair costs have been increased for item levels between 53 and 63
  • Magic Find will no longer be considered when looting objects in the environment such as chests, barrels, vases, pots, and corpses
  • The item quality of all components needed to craft the Staff of Herding, as well as the Staff of Herding itself, have been changed from Common to Legendary
  • Unique monsters in Hell and Inferno difficulty are no longer guaranteed to drop two Magic items when slain
  • Weapon racks will no longer drop weapons 100% of the time
  • Destructible objects no longer have a chance to drop items, and will only have a small chance to drop gold when destroyed
  • Crowd Control Reduction from items and skills will now reduce the percentage value of Slow, Chill, and Attack Speed debuffs rather than reducing how long the debuff lasts
  • Items level 50 and above will now display their item level in the tooltip
  • The gold and material crafting costs for all items level 1-59 have been reduced by 50% to 75%
  • The chance for level 60 items to produce Legendary crafting materials when salvaged has been reduced
  • Jewelcrafting – Rank 8 – Flawless Square: 100 gold (down from 20,000 gold)….wow
  • Enchantress – Mass Control: Radius reduced from 15 yards to 8 yards
  • The Warden Boss – Now has Fast and Molten affixes, in addition to Jailer (also Desecration in Inferno…ouch)
  • Ghom Boss – In Inferno difficulty, Gas Clouds will last longer, spawn 2 at a time, and (after 4 minutes) spawn more quickly
  • Zoltun Kulle will now enrage in Inferno difficulty after 3 minutes, using his Ceiling Collapse ability more often and for much higher damage
  • Belial will now enrage in Inferno difficulty after 3 minutes in his final phase, increasing the number of green pools dropped across the entire encounter platform (the hardest part of the entire fight just got more ridiculous)
  • Seigebreaker Boss – In Inferno difficulty, Siegebreaker will now gain the Reflects Damage affix (LOL..ouch again)
  • Rakanoth – In Inferno difficulty, Rakanoth will now become much more aggressive after 3 minutes
  • Izual – Will no longer target Followers or Tyrael as frequently
  • Damage from monsters in Acts II, III, and IV in Inferno difficulty has been reduced
  • Soul Ripper and Soul Lasher damage has been reduced and both monsters will now run away less often (thank god…)
  • Mortar monsters can now hurl projectiles farther, but their minimum range has also been increased by 100%
  • Monsters with the Reflects Damage affix will no longer reflect Follower damage back to the player


Yeah, that isn’t even half of the patch notes. Head to the official link above to see everything including drop tables, cost changes for crafting, and much more. I see a lot of nerfs in there for how people would normally farm in Inferno. Looks like actually playing the game is going to be the best way to do so now. What a shame, first world problems, etc.

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