Nintendo’s E3 Analyst Q&A Session Answers A Lot Of Questions

Nintendo released their Q&A sessions from E3 last week but it is worth looking through to find some interesting information from Nintendo President Satoru Iwata and Nintendo of America President Reggie Fils-Aime.

You can find the full 7-page listing of questions and answers here. Certainly some interesting information found in this Q&A session. Here are some question highlights:


I have a question about pricing for the Wii U: I know you haven’t announced the price yet, but after the Nintendo 3DS came out, we saw a very quick price drop. And while you mentioned wonderful statistics for the Nintendo 3DS relative to the original Nintendo DS in the same timeframe of its lifecycle, some of that may be due to the price drop of the Nintendo 3DS that was implemented much earlier than for previous gaming systems. So my question on the Wii U is, given the other home entertainment options that are available and the way people are starting to spend $500.00 on an iPad instead of a gaming system, what are your thoughts about pricing? Do you think that you can continue to charge a premium on gaming systems, or will you try to make money on the software only?



I understand why you concentrated on games at E3, but I have a big question about your online business. How will Nintendo differentiate, catch up to, surpass and compete with the existing vendors and open conversion platforms like iOS and Android? I really want to know more about that: multiplayer, marketplace and connectivity.



On Wii U, can you talk a little bit from a technical standpoint in terms of the new business models such as micro transactions and subscription services? From a cross-platform standpoint, what are you thinking about for its capability like “Miiverse”? Do you think the Wii U will be an open platform to be connected with, for example, iPads, iPhones or Android phones?



Back in the Game Developers Conference last year, you made a big point of saying to developers, “It’s about the quality of their content that matters.” As a result, though, I think you were pitching to the free-to-play model. Is there any scenario where Nintendo would consider free to play for first-party content on the Wii U or the Nintendo 3DS? Is it a case of not wanting to do so because it would cannibalize your existing packaged software business?



Should the Wii U not be as big a success as you’re hoping for, then you’ll have a generation of kids who grow up without exposure to Mario or Zelda. Won’t the value of your intellectual property go down in such a case?



I was hoping to get some more details about the hardware, so in other words, the processing power and the GPUs. There’s been a lot of speculation about the power of the Wii U relative to current generation consoles or what may be coming down the pipe. I don’t know if you can comment on this, but I would appreciate any details you might be able to provide about the relative power to 360 or PS3, or some other benchmark, to give us a sense of its capabilities other than the HD graphics.



There are plenty of more questions in the link I put above but as you can see, these are very powerful questions many of us have already asked ourselves and other readers. Nintendo left a lot open after their E3 conference and while not all of them were answered, many important things were. It is worth the read if you have the time and are at all interested in Nintendo’s new console.

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