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Diablo 3’s Reddit AM(A)A Is Very Informative

Stay awhile and listen!

Unlike the Guild Wars 2 AM(A)A (Ask Me Almost Anything), three Game Designers got on Reddit to talk about Diablo 3 with fans and answer more then 10 things. Here are some highlights:

 

Is there any plan to make life steal remotely useful compared to life on hit?

I’m happy with where Life on Hit is and keeping an eye on Life Steal.

Life Steal was far and away the best stat internally, which is why we put in modifiers to reduce the effectiveness at higher difficulty levels.

A lot of theorycrafters have (correctly) ball-parked the effectiveness of Life on Hit as being roughly 3x as strong as Life Steal. So it’s probably pretty easy to see that before we put in the 80%, Life Steal was 2x as good as Life On Hit. So we knew we had to do something.

We played with numbers as low as 10%, and as high as 50% penalty.

The reason Life Steal settled at 20% is because over the next few months, the relative value of Life Steal will probably go up, whereas Life on Hit will not. Both of the stats scale with mitigation, and both of them scale with Attack Speed at the same rate, but Life Steal scales with your weapon damage and damage output. Life Steal also scales better in AOE situations.

To make a long story short, Life Steal is tuned around where we expect DPS output to be months from now. As people do more damage, get more survivability, and generally find they can AOE things more than they used to, I expect the value of Life Steal to go up.

 

Is there any plan to change the text color of gems and pages/tomes? I think it’d be nice if they stood out from normal whites. Maybe even potions could be red.

We are addressing that in a future patch. We are looking at changing the text color for pages and tomes, health potions and gems in all difficulty levels.

 

Would it also be possible to add an option to completely filter out whites? I’ve heard arguments that it would diminish the “whoa moment” when a lot of items drop, but simpler gameplay should take priority, imo.

Yea, we agree. We are looking at adding a way to enable players to turn on an option like this in the future.

 

Why isn’t there an invisible mode for the friends list?

I don’t think we’re hardcore against this. I do think there is a danger that people just instinctively turn this on and then complain that their friend’s list is empty. However, we will consider it.

 

Why don’t bosses guarantee decent drops on your first kill in Nightmare or Hell?

This was my decision, and I’ll start by saying that Wyatt and Andrew have talked me out of it. In a future patch (not 1.0.3) we’ll add this.

But so you know my reasoning I think this just moves the problem. Design intent is that at end-game we want you to stack NV and ‘then’ kill bosses to make farming loot more interesting. To facilitate this bosses have to stop dropping tons of rares ‘at some point’.

My worry was that if it was at Inferno everyone would be like ‘WTF why Inferno hardest difficulty with worst loot!?!??!’ instead of the current complaint.

The reason I’ve decided my decision was wrong is the gap that exists between Normal first time drops and the NV farming of Inferno.

 

What do you guys think about the current monster affixes and are you going to add more interesting powers or nerf the ones that are plain boring to fight against (Ex. Shielded minions)?

We think there are some very complicated and challenging affix combinations in there. In some ways this can be a good thing as you can get a feel for how youre progressing as a player, and with your items. Suddenly that insane affix that you had trouble with awhile go is melting like butter in your dpsy hands!!! Thats a good thing, but sometimes they can just be WAY too challenging. Shielding and Invul minions are two of these.

We are making some changes to these in 103. The shielding will cast less often to start with, and for the invul minions, the health of the monster you can actually damage is being lowered. Hopefully that helps get them to the tasty melty stage sooner!

 

Why was elemental damage cut? Burning fire, heal stopping poison, stunning lightning, healing holy… they all would have been great additions to game play.

Primarily due players preference of DPS over everything. As we played the game we found everyone just moved to the damage type that did the most damage. If we equalized damage they ignored ones that didn’t have CC options. Case in point, we kept the slow on cold and gave it a lower damage budget and its the least used damage type now.

 

What do you think of addings gems to the Blacksmithing process to ensure a stat? Put a slot for a gem into the UI. If you add a chipped ruby, you’re guaranteed a small strength bonus (5-10). If you put in a flawless square, you’re guaranteed a large strength bonus (~100). A perfect star ruby would result in a MASSIVE strength bonus. 

I think its an interesting idea and something we would certainly consider adding in the future.

Philosophically, the blacksmithing is intended to serve as an outlet for all those items that you picked up when doing butcher runs, but found them to be not worth putting on the AH, equipping them, or storing in your stash for your alt. You can salvage those items, and give yourself a chance to roll a really good one, turning your evening of farming into something of potential value.

 

Why has the commodity auction house been down for over two weeks?

The design of the system encouraged people to spam search and buy on commodities to get the lowest price. It was a bad design, and spawned behavior that was melting our servers. We’ve been working on the underlying system to alleviate server load.

 

WHY U DESECRATOR JAILER MORTAR?? WHYYYY?!

Because we love you.

 

Ever plan on adding any way to tell DPS increase/decrease from the AH interface? 

Yes, we’d like to add this. I can’t say when as of this point.

 

The same bot has been spamming the general chat everyday with gold selling and nothing has been done. Is there at least going to be an ignore option so we don’t have to witness it?

There is a bug currently that if you report someone for spam it is supposed to automatically block them. It isn’t, and we are looking into that. Please do report bots for spamming, though!

 

Are you going to change/buff certain skills/runes that are never used?

YES!!!

Trivia. The least used skills at level 60 are Energy Twister, Exploding Palm, Sacrifice, Ancient Spear and Strafe.

 

All-in-all, the Diablo 3 AMAA on Reddit is a great to get a feel for what is coming up and what the devs think about features, issues, and community problems. Check out the full AMAA here.



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