Are MMORPG Prices on the Rise?

There is no debating that MMORPGs have always been the most expensive gaming genre. After buying the game players are subjected to monthly fees, expensive expansion packs and pricey in-game content. But have developers found a way to raise prices even more? The latest fad in the gaming industry is to produce different editions of their titles. Sure, gamers are used to shelling out a little more for the collector’s edition, but now it’s different.

The “Collector’s” or “Deluxe” edition of MMOs gives players an edge on their competition. In a single player RPG cool added content or weapons is something that’s nice to have, but not required. When you’re jumping into an online world where players are competing, if you don’t buy the expensive edition you fall behind from the get go. If you want to have a fighting chance in the first weeks of gameplay you have to buy the “Deluxe” edition.

Like in Guild Wars 2. The Standard Edition costs $59.99. The “Digital Deluxe” edition goes for $79.99 and the “Collector’s” edition has a MSRP of $149.99. Anet has released official statements that say there will be no items that players can buy with real life money that will give them the upper hand in the game. All micro transactions will be items that visually enhance characters or save the player time. But the “Digital Deluxe” edition gives players numerous items that contradict Anet’s statement. People who buy the “Deluxe” edition get access to an extra elite skill, and an extra pet in addition to the numerous in-game items. So if you spend the extra $20 you will have an edge on the competition.


In Star Wars: The Old Republic they have implemented a similar strategy. They have editions with the same titles and same prices. “Digital Deluxe” buyers start out with free training, weapons, a vechile, and numerous other beneficial items. Whereas the Guild Wars “Collector’s” edition only gets you real life objects, the Star Wars edition gives players an in-game store with “a dynamic assortment of items only available to purchasers of the Collector’s Edition.” So, if you spend $150 for a video game you get added features that other players do not. Plus, you have to pay for the $15 monthly fee. A total of $330 for one year of playing a single game is outrageous.

Other games are following these footsteps. The highly anticipated game the Secret World has numerous pre-purchase options. The basic game costs $49.99 with additional packages ranging from an extra $15 to $200. All of these packages offer players in-game advantages. Tera has a “Collector’s” edition that runs only an extra $10, but follows the same format as the other games.

So developers have found a way to get another $20 to $200 out of every gamer that’s interested in playing. There’s no way to boycott this ridiculous fad because if you don’t buy the extra edition, someone else still is. Because no one wants to fall behind everyone is going to spend the extra $20. These enhanced editions aren’t actually giving you bonuses if the majority of people are buying them. It’s punishing the people who want to save $20. Watch out gamers, it looks like MMORPG prices just went up.

There are 7 comments

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  1. catfrog

    this happens with every game, online or not, and if youre playing a game without a subscription theres generally a pay-to-win situation in the game where you pay to level faster or easier, generally to get something that makes you better in the game

    a companies only goal is to make money, everything else is secondary, when publishers stop making money from this they’ll stop doing it

    btw, you absolutely can boycott these practices: dont buy the game.

    • Mistamischievous

       what a lame reply Catfrog you sound like a pompous ass.  so your fine with spending up to $330 to play a game for a year?  FOOL!

  2. James Brewin

    lmao what a poorly researched article if your going to talk about preorder bonuses atleast find out what they actually are and wether they do add bonuses.
    The elite skill like the race specific elites will mostly be for fun random skills they wont offer much in a structured environment and not do anything better then the available elites.

    Their aint a extra pet the miniture is taken from GW1 in which they are little versions of that npc that follow you around they cannot attack or be attacked in anyway or interact with the world so they are purely for show dont believe me go on GW1 and find some i know plenty of accounts that have too many to account nowadays.

    The heros band will be useful starting but i can see it becoming useless after a certain point and will have no influence on PvP due to characters getting the best items straight away.

    the chalice and tome will offer little boosts but nothing substantial to make people OP(how can a boost to guild influence make characters OP anyway)
    they will most likely be useless items that are used just because they are on the account.

    please before you write a article research it thoroughly first so you dont make yourself look like an arse. 

  3. Guest

    If you’ve actually played Guild Wars you’d know that elite skills are obtainable from Elite Monsters throughout the world,im pretty sure the Mistfire Wolf elite skill will be obtainable the same way.

  4. Guest

    minipets didn’t do anything important in gw1? I guess that’s why they are a requirement in the hall of monumenets. and elite skills you can’t even use until you’re level 30 are going to be anything but fun random skills. i don’t know if you’ve ever played the original guild wars but look at the “fun random elite” ursan blessing before it got nerfed.
    Guilds have the ability to use their influence to give benefits to their players. they can spend influence points to give them temporary boosts. so it can directly give you more experience, money, rare items, karma… how is this not useful?

    you mentioned the heros band, but all the versions get this item so it doesn’t matter if its powerful or not. still, the igneous summoning stone in gw1 was a great item that could only be used before you were lvl 20. 

    i totally agree with this article… the only reason i bought the extra $20 version of guild wars 2 is because there is no monthly fee. i feel like its a fair trade.

  5. Phegan

    I feel that this is a major mistake for the MMO Industry. They are having a terrible time staying afloat in the first place. Not one MMO since WoW has been truly successful, sure, some continue to stay afloat, and have not been sold off to what I refer to as an “MMO Graveyard”, but not one game can claim half, the success that WoW has.

    With all that said, I feel that this is an attempt to cash in on a game earlier in case it fails like all the other MMOs before it. Which worries me about the quality of the game, and makes me more reluctant to buy it.

    I would love to see MMO games move towards a cheaper retail price, funded by fair microtransactions and produce a super high quality game that is going to keep people playing.

    I hope that Guild Wars 2 can at least, deliver a high quality game that at least can compete with WoW.

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