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Can Bethesda Fix the Skyrim Save Bug?
The word is out on the street is that the famous save bug glitch found in the latest Elder Scrolls launch Skyrim would take a very, very long time to fix. Accourding to Joshua Sawyer, the director of Fallout: New Vegas:
The longer you play a character, the more bit differences on objects (characters, pencils on tables, containers, etc.) get saved off and carried around in memory. I think we’ve seen save games that are pushing 19 megs, which can be really crippling in some areas.
It’s an engine-level issue with how the save game data is stored off as bit flag differences compared to the placed instances in the main .esm + DLC .esms. As the game modifies any placed instance of an object, those changes are stored off into what is essentially another .esm. When you load the save game, you’re loading all of those differences into resident memory.
His opinion was also given on whether he thinks they can fix the bug:
We’re talking about how the engine fundamentally saves off and references data at run time. Restructuring how that works would require a large time commitment.
Read his entire take on the bug at his FormSpring post. What’s your take?
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