Sega CEO Hajime Satomi says he wants to improve the quality of their games moving forward. That could mean a lot of things. It's nice to hear, but what they do next with their games is the real answer.
The Legend of Zelda: Skyward Sword Video Review
A transcription of the review is below:
The Legend of Zelda has been a flagship franchise for Nintendo for 25 years, but The Big N reaches a new high with Skyward Sword.
First and foremost, Skyward Sword’s motion controls are FINALLY what Nintendo has been promising for five years. The 1-to-1 swordfighting is unbelievable, requiring a lot more precision than any other Wii title. This ain’t no Wii Sports flail fest people, this is what motion control is all about. Skyward Sword will require players to actually focus on how fast and what direction they want the sword to cut. Enemies and bosses will not be defeated unless Link attacks in a certain direction, and some puzzles cannot be solved without a precise swing of the sword. The use of motion control brilliant.
For the first time in the series, Link travels to each locale through the air, mounting his Crimson Loftwing and soaring above the clouds. The mechanic is simple and the game responds well, but you may be affected with a case of “Zelda Arm,” or “that Goddess-forsaken pain shooting through my freakin’ forearm from this stupid bird. You’ll need that bird though, as he’ll get you everywhere you need to go and fast.
Of course, it wouldn’t be a Zelda games without gadgets, and Skyward Sword has plenty to spare. New toys include the Whip and the Beetle, but I found myself loving new uses for old stuff. For instance, the Bomb can now be bowled and curved to reach the intended destination, instead of just thrown or dropped. Need to fit a bomb in a tight space? Roll it in there like you’re going for a 7-10 split! You may also find random items like jelly blobs that get put in your inventory. These are used to enhance your gadgets with Skyward Sword’s ingenious crafting system.
What really make Skyward Sword shine, however, are the boss encounters, the best of which are the tense sword duels with Ghirahim. Ghirahim will follow your blade and block you at will, requiring you to actually fake the A.I. out. How many games will actually make you do THAT? He will also position his blades to block attacks from a certain direction, so you must adapt to his movements and strike at the right time. I can’t stress enough how awesome each boss fight in this game really is, there aren’t enough words. Wait until you use the Whip to pull limbs off of a giant metal colossus and you’ll see what I mean.
Despite all of these excellent points, I can’t help but feel underwhelmed by the entire experience, and that’s why, after much deliberation and soul searching, I’m giving Skyward Sword a 5 out of 10.
…I’m kidding, of course. What? At least the Elder Kikwi thought it was funny.
“HO HO HO.”
The Legend of Zelda: Skyward Sword gets a perfect 10 out of 10 from me. Thanks for watching.