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5 Things Borderlands 3 Needs

With its plethora of guns, endless enemies to fight, and customization options that make you feel every bit as badass as the scariest of Bullymongs, Borderlands 2 was a fantastic role-playing shooter that ate many hours out of the lives of gamers everywhere in 2012.

But like any game, it had its flaws. And when the eventual Borderlands 3 releases (face it; we all know it’s coming), here are six things I’d like to see in the sequel.

LESSEN THE GRIND

Where the original Borderlands allowed you to either play alone or with friends, Borderlands 2 felt much more unforgiving to those who wanted to ride solo for the duration of the campaign. Grinding became something of a chore, and while I love me some side quests and mindless looting, it did start to get old when I continually died thanks to being outmatched and out-leveled by the game’s enemies. When Borderlands 3 releases, let’s take it back to basics and make a more friendly experience for both those who want to team up and those who would rather brave Pandora by themselves by allowing for faster leveling and better balancing.

BETTER WEAPON DROPS

While the game does boast an impressive amount of weapons, the majority of typical weapon drops usually consisted of cheap or weak guns that felt about as powerful as shooting a generic Air Soft rifle at an oil tanker. Since it’s a game all about weapons and having the ability to waste multiple enemies away, generous weapon drops consisting of more powerful guns seem like a no-brainer. After all, when I play Borderlands, I want to feel like the Terminator on a sick rampage. Not Ralphie from A Christmas Story.

MORE QUEST VARIETY

Borderlands 2 was one of the games that made me a completionist. It was a game that forced me to complete every side mission I could possibly come across, and it was one of the most fun experiences I’ve had with a game of late.

The side quests, however, left a bit for wanting. Sure, there were some great moments, like the one that gave you a bit of history about the Sirens and Jack’s hunt for them, or even the courier missions that left me both a bit frustrated and enthused by the challenge of having to reach a goal before a timer ran out. But a majority of the game’s side quests were built on a very generic fetch quest formula: go to this area, kill all the enemies, pick up an object, and return again for your reward.

Pandora is a comically unsettling place filled with characters so dark and twisted they become almost endearing. Why not play up the game’s unique sense of humor by giving me more side quests that show off their personalities and insight into both their back stories as well as the world itself? Sure, there were a handful in Borderlands 2 that did just this, and they were easily some of the more compelling side quests in the game. But I’d love to see them take this idea one step further to really allow players to interact with Pandora on a new level and learn all they possibly can about the unique planet.

Think back to Mass Effect 2 here for a second; each of the characters had their own side missions that felt like separate games, thanks to their unique plots and deep storytelling. It made for some of the most memorable missions seen in gaming. Borrow some ideas from that to flesh out the world of Borderlands 3, and I’ll be a happy woman.

NEW CHARACTERS, NEW STORYLINE

Where the original Borderlands felt somewhat flat and aimless thanks to its vague narrative, Borderlands 2 thundered back with a 1-2 punch of both great gameplay and fantastic characters. The most notable being Handsome Jack, one of the most interesting and flat-out hilarious villains since Portal’s GLaDOS.

Even the vault hunters from the original Borderlands made an appearance in the game, and their appearance and integration in the main storyline was interesting and fun to watch unfold. With these elements, Borderlands 2 had great character development that really pulled you into the story itself.

With Borderlands 3, I’d love to see developers return to this idea and really flesh it out. Create a fantastic story line that hooks us, fill the world with a brand new cast of characters, and really let us absorb the unnerving planet of Pandora as we hunt down Skags and Bandits in the wild. Humor and dialogue were utilized to great effect in Borderlands 2; let’s do that again with even more bravado and really make a masterpiece out of Borderlands 3.

DEEPER SKILL TREES

One of the strongest elements of Borderlands 2 was its implementation of all new skill tree abilities you could obtain after leveling up. On top of that, Badass Ranks and weapon mods took customization to a new level that allowed you to create the most powerful character possible while staying unique to you and your play style.

This is one of the successes of Borderlands 2 that I’d love to see implemented in an eventual sequel. Give us new skill tree abilities and options to take customization in some crazy new directions, and I might even be happy to grind it out again in order to level up and gain new abilities.

What do you want to see in an eventual Borderlands sequel? Share your thoughts in the comments below!

 

 

 



  • headsign

    How about this: allow any character type to be played as male or female.
    A friend of mine, who is a girl and also a hardcore gamer, got quite annoyed
    when she saw that all she had for abilities, if she wanted to play a
    female character was one that she wasn’t very fond of, neither in
    Borderlands nor Borderlands 2. She looked with envy at my Bloodwing and
    at my turret but didn’t want to switch to a male character in order to get these abilities. 
    Actually,
    this could even already be the solution to your first problem. And while
    they’re at it: why not let people chose any ethnicity. Look at how
    nicely this is done in XCOM. You can literally create any character you like! C’mon Gearbox! You can still get so much cooler!

    • MegaPiGuy314

      That doesn’t sound to bad of an idea, but what if they wanted to have the characters have a role in another sequel (if they make one). And in my opinion, I don’t care too much what the characters look like, I just worry how they play.

      • headsign

        MegaPiGuy314 Yeah. I see the problem there. But adding at least one extra female character in order to give girls who don’t want to play blokes a choice would seem fair to me.

        • Sax1stlove

          headsign MegaPiGuy314 They did…the Mecromancer is a girl! Gaige!

    • Sax1stlove

      headsign They don’t do this because they are telling the story with characters they have already determined. Which I liked. It’s kind of narrow minded of your friend to not want to play another character just because it’s a male. Making the character too customizable loses from the original characters aspects. For instances there’s a reason, explained in B2, why the siren is the way they are. They are born that way…it wasn’t just some trait that was decided by a player. It also gives you a chance to find “your favorite” character. My favorites are the Commando & the Mecromancer. Some people prefer the Siren or Gunzerker.

  • JosephBilling

    I definitely want a deeper skill tree. Maybe a skill web with the action skill in the middle. Much more levels like going to 610 instead of 61 but make it easier to level up. I really love planning my skill tree.  It would be great it they expanded on that

  • MegaPiGuy314

    Although I would like to see new characters, it’d be sad if our favorite characters disappeared. I’d be fine if there was new characters, but they better kerp some of the old. I’d also like to have the vault hunters from the second game have a role, just like the ones from 1 had a role in 2.

  • Jack Mack

    Definitely broaden the skill tree and possibly increase the level cap or number of ability points with each level up. The Skyrim skill tree would be a great model to go after and focus on the characters unique and generic characteristics. Example for generic would be attack, defense, ability power, melee skill trees. Character specific trees would cover 3 or 4 sections and would encompass the unique characteristics of each character type. Just a thought.

  • Nathaniel

    I think it’d be awesome if they took the randomness of the guns and combined it with a way of building your own guns to create guns that suite your play style or are just plain awesome!!

    • Jezuis

      I have the same idea..

  • Red

    Bring back Eridium weapons, health packs to keep in the inventory, add in new bandits, plus flying vehicles.

  • Doof

    Weapon components to build from scratch or upgrade slots on your weapons. Simple. ;)

  • Jezuis

    Sidequest about the past of the characters, i’m quite curious to know the backstory of them all, and use the same saved character from BL2 on BL3, like on mass effect trilogy, if you dont like the new classes.

  • Btittles

    They should take each class, and have the ability to change the gender. So one day, there could be a female version of Salvador, the Gunzerker. Her name will be Sophia, the Bullethoser…idk…..

  • Kram4427

    While more customisation options wouldn’t go astray, you need to remember you are playing CHARACTERS not a CLASS. If they give players options on who and what they play too much then bang goes the ability to have characters make cameos like we saw in BL2.

    More gun drops of better quality is a bad idea. Yes having your backpack filled with vendor trash is not uplifting, but if you get better guns more often then these just become the norm and it removes the epic feeling of finally getting that awesome new upgrade. You want to feel that new weapon is truly special rather than just “yet another drop”…

    I would prefer to see weapon customisation options more than better drops more often. It is annoying that you can’t get a pistol if you have a pistol based skill tree for example and if you don’t get lucky you can find yourself having to redo your skill tree because of lack of updated weapons…so being able to scrap weapons for parts to upgrade current weapons would be a nice touch.

  • Badseedpitt86

    Borderlands was by far the most addictive game I’ve ever played. So addictive, that i didn’t sleep for 5 straight days. Opening gun boxes was like Christmas morning, you never knew what you would get. I found a hellfire in a pile of green steaming debris, so I would check all the piles, everywhere. Borderlands 2 fell so short in every catagory that made the first game addicting. Nothing rare anywhere, not in gun boxes, machines, lockers, or piles of debris. When you did find something rare, it didn’t work. Hellfire’s weren’t any better than Regular burning SMG’s, the Volcano wouldn’t cook enemies like it did in the first game, & the Flakker killed me… The maps, story, gameplay, & enemies were all fun until the invincibles, who ended up being invincible. Problem was, What loot drops? Like you said. The grind would be more tolerable if the rare weapons worked, & you found more of them. I bought all the DLC’s hoping that they would correct the problem, but no. Now, the ultimate playthrough, everyone resists everything… BL2 is Dead to me