I take a look at the current state of DayZ and tell you if Bohemia Interactive's price is worth early access.
5 Gamecube Series That Need To Return
The Gamecube may be dead and long gone at this point, and even if the system was generally looked down upon, it still carried a variety of stellar series. Despite their excellence, many of those series have been laid to rest. With this in mind, I decided to structure a list of 5 series from the Gamecube that need revival.
Monolith Soft and tri-Crescendo are two companies that can be trusted to create great RPGs. Together, they created the Baten Kaitos series, exclusive to the Gamecube. Only consisting of two games, Eternal Wings and the Lost Ocean and Origins, Baten Kaitos was a short-lived series. It’s not much of a shock; the major issue with the series was the lack of advertising, making it unknown to most of the gaming community. The games still received plenty of positive reception, and its disticnt manner of leveling, battling and intriguing story gave it the status of “cult classic.” It’s highly unlikely that anything will ever come from this series again, but in the event that it does, proper advertising and a bigger budget for things such as voice-acting could do it wonders.
Eternal Darkness: Sanity’s Requiem is easily one of the highlights of the Gamecube. The game practically has it all; great story, grapics and soundtrack mixed with horror and an unsettling atmosphere. Eternal Darkness awoke to great critical praise, winning a plethora of awards and being placed on several “Best Gamecube Game” lists. Silicon Knights, however, intended it to be stand-alone title. They did state that they’d like to make another game set in the same universe (I’ll take it!). Unfortunately, another possible entry in the series was thwarted due to legal troubles between Silicon Knights and Epic Games. If there is any series on this list that deserves to be restored, I’d go with this. The survival-horror section hasn’t had too much to boast lately.
Super Mario Sunshine
It may be because it’s for the Gamecube, but I feel that Super Mario Sunshine has become the most overlooked game in the franchise. Better put, the most overlooked game in the franchise on par with the best of the series. I mean, come one, who didn’t enjoy hovering around with the FLUDD? Sunshine follows suit with Super Mario 64 and Super Mario Galaxy in te sense of 3D Platforming and receiving great reviews, but generally gets looked over by being sandwiched by groundbreaking Mario games. I doubt there are any plans of putting Mario back into his water-based jetpack any time soon, but it’s never too late. If Luigi can get his Pultergust 3000 back from the Gamecube’s Luigi’s Mansion, then maybe Mario can get his FLUDD back.
Stylish, comical and action-packed, Viewtiful Joe graced the screens of many Gamecube owners in late 2003. It was later ported to the PS2, but wasn’t met with the same success. Joe played essentially like your typical 2D side-scroller (not that there’s anything wrong with that) but what separates it from lesser games in the genre is its flair and VFX Powers. VFX Powers played off classic cinematic effects, such as slow-motion and zoom-ins. Even though Joe was successful to spawn a sequel and two spin-offs, it was never technically finished. Viewtiful Joe 2 ends in a way that suggests there could be another sequel. Clover Studio, the studio behind the series, dissolved in 2007, leaving its assets to Capcom. Although Joe has been featured in games such as Marvel vs. Capcom3, Capcom has stated that they have no plans to continue.
WWE Day of Reckoning
There have been many subtitles for WWF/WWE games; Attitude, No Mercy, SmackDown, Raw, SmackDown vs. Raw, etc. Ultimately, the series has decided to go with simply WWE ’12 and WWE ’13 for their latest titles. Amongst the many subtitles, came Day of Reckoning for the Gamecube. Day of Reckoning offers similar controls to that of AKI’s N64 wrestling games, including weak/strong grappling attacks and counter attacking through timed button presses. “Momentum Shift” is one of Day of Reckoning’s unique features, allowing the player an advantage by performing a desperate attack. Though the first Day of Reckoning was criticized for its lack of wrestlers, its second entry remedied this and produced better results, overall. WWE may choose to continue naming their games simply by putting the year, but Day of Reckoning is a series they should give a second (or third) look.