NVYVE Studios announces PAMELA, their first title currently under development. So Theodore Senene called up NVYVE Studio's Studio Director Adam Simonar and here's what he had to add.
5 Things That Halo Does Better Than Any Other Game
I don’t think that any individual Halo game is the greatest game ever (although the original did make our Top 50 of All Time), or that the Halo series is the best game series out there, but there are a few things that I think Halo does better than any other game out there. I’m sure there are plenty of you out there who won’t agree with me, but here are 5 things that I feel Halo perfected.
No Scope Aiming:
Everybody knows about Bungie’s legendary coding , but I would like everyone to just take a moment to appreciate the beauty of a no-scope headshot in Halo. It just feels…right. Sure, FPS juggernauts like Call of Duty and Borderlands make pulling off headshots professionally easy, but lining up shots on Halo is one of those few things that just feels so perfect you hardly even notice it. It’s easy to forget that most guns don’t even feature an iron sight. When your mechanics are this good, you don’t need one. Few things match the beauty of a long range sniper dome shot while falling through the air in a Halo match, and I love that the gameplay can facilitate that so well.
Back To Back Televisions:
Obviously this isn’t as relevant as it used to be, but as anybody who cut their FPS teeth on the original Halo knows, little could match the excitement of gathering 8 players, a system link cable, 2 Xbox’s and 2 copies of Halo and simply going at it. Before online deathmatches and insane gamerscores were the norm, this was pure competition at its finest. That feeling of not knowing where exactly your opponent was (no screen-watching here!) was exhilarating and novel, and turned each firefight into a desperate attempt to either find some back-up or a rocket launcher. I know other games have found success with the system link format, but Halo did it better than any of them.
Announce Your Awesomeness:
I’ll give credit to Unreal Tournament for coining the whole multiplayer announcer thing, but few things make me happier than Jeff Steitzer yelling words I’m pretty sure he made up. Killionaire! Killtastic! Killtrosity! I have no idea where those words came from, but I know they correlate to me doing awesome things. From the first time he announced my Killing Spree to the world, I knew that they were onto something. Sure it was awesome when my stray grenade accidently killed three people, but it was made all the better by the enthusiastic TRIPLE KILL that just blessed my ear drums. That’s satisfaction, pure and simple.
Provide Variety In Multiplayer:
No disrespect to any other multiplayer games out there, but Halo is king when it comes to match types. Standards like free-for-all, team deathmatches and capture-the-flag are all of course represented, but Halo has constantly impressed me with the various options available to me when choosing a match. An insane amount of custom game options let you basically do anything you want, and the online options are almost universally interesting, from the hyper-competitive SWAT to the fan-favorite Grifball. They are forever offering crazy variations on their familiar core games, and Reach’s implementation of character customization and loadouts only added to Halo’s already considerable variety. When you add it all up, it makes for an impressive package.
Capture Your Performance:
In-game editing tools are nothing new, but few games make it as easy as Halo to record, edit and capture your best (and worst) performances. A suite of editing tools for both screenshots and full video capture make it a snap to get the exact look you want, and an easy-to-use upload program makes it simple to show your mad skillz to the world. The ability to record from a wide variety of angles, including the other guys view, and intuitive controls mean even inexperienced gamers can be assured that that miracle double kill will remain a testament of your chops.