Jade Raymond, the producer of Assassin's Creed and many other Ubisoft games, is leaving the company after ten years of involvement.
What Fallout 4 Needs
Arguably a classic game of this generation, Fallout 3 was one of the most original and immersive RPGs ever to be released. Set in a post-apocalyptic world after the event of a nuclear fallout, the game tasked players with escaping Vault 101 and helping their father, all while trying to survive the horrors of the Capital Wasteland.
After several expansions and a half-sequel in Fallout: New Vegas, it’s been rumored that Todd Howard and company have begun working on the next romp through the wasteland in Fallout 4. So, what do we want to see return in the next sequel?
A RETURN TO VATS
Also known as Vault-Tec Assisted Targeting System, VATS is one of the most unique game mechanics ever to crop up in a game. At first glance, it seems like an over powered tool that makes combat all too easy for the player. But it’s VATS’ brilliant simplicity that makes it a tactical maneuver rather than a game-breaking cheat. Using VATS, you can target individual limbs, score critical damage, and plan out your assault on the enemy before it takes place (or, if you’re like me, you can use it to sort of “scan” an area as you head into it so you know where enemies are before they spot you). It’s an incredibly satisfying part of the game exclusive to the Fallout series, and it absolutely must return in Fallout 4.
Part of the immersion of Fallout 3 was simply exploring and learning more about the land, whether it’s learning about what happened, where everyone went, and what’s going on now. And part of the experience is learning about and encountering one of the many different species of creatures throughout the game. I’ll never forget the first time I started taking damage and turned around to face the nightmarish Centaur as it stalked toward me with its flailing tongues. From Mud Lurks to Super Mutants, the demented creatures of the game made it so uniquely fascinating that I was both totally creeped out and in awe while playing it. In Fallout 4, they need to not only bring back some familiar faces, but also create some new ones as well.
It’s been rumored that Fallout 4 will take place in Boston, thanks to speculation and internet leaks. While Boston sounds interesting and certainly contains some iconic landscapes, it’d be neat to see a completely different corner of the world. What about the west coast? Could we learn more about what happens with the NCR? What about Europe? Asia? Hell, I’d even love it if Fallout 4 took place in Hawaii. Radiation-poisoned coconuts, anyone?
The reality of it, though, is this; no matter where it takes place, I want the world to completely suck me in again. Iwant to be wowed like I was the first time, staring at crumbled cities and making my way across the bleak, desolate plains of the world. If the game can manage to capture the same distinct and strong personality it did in 3, it won’t matter where it actually is. Just give me a world that both frightens and intrigues me, and I’ll be happy.
RETURN OF HARDCORE MODE
No, I didn’t play Hardcore Mode. I’m not that patient, and I’m honestly not that brave. But Hardcore Mode is an awesome way to play the game and immerse yourself further in it, and it needs to make a comeback in Fallout 4.
RETURN OF NUKA-COLA
I’m not a big soda fan to begin with, and something about chugging radiation-filled cola to gain health really bothered me. Still, it’s a neat mechanic and a great way to flesh out the world and make it original. Please give me more Nuka-Cola in Fallout 4. Just don’t make me down it with a burger in real life.
The quests of Fallout 3 were interesting and connected you to the other survivors of the world. Not only did it do that, but it also allowed you to branch out and explore the world a bit. I loved the side quests of Fallout 3 for these very reasons. But there was also something deeper to the quest lines that I loved even more; it introduced some moral elements to gameplay and the choices you make. In this dark, morally ambiguous world, it’s nice to have the option of being the good guy and sticking to a set of pre-war ethics, or even abandoning all reason and just becoming an apathetic survivor with a looking-out-for-#1 mentality. Either way, it lets me adopt whichever role I feel “fits” me best, and I love it. Give me more quests and more options like this, and I’ll be happy.
THE RETURN OF THE BROTHERHOOD OF STEEL
Or, at least, a faction just like it. Kind of like the Companions and The Fighter’s Guild from Skyrim and Oblivion, give me another faction just like the Brotherhood of Steel to join up with and help as they rid the wasteland of dangers. It adds another layer to that aforementioned morality area and gives me a chance to further immerse myself in the game.
In general, what Fallout 4 really needs is just that: more Fallout. More story, more of that eerie, desolate world, and more of a opportunity to immerse myself and explore one of the most well-realized and original worlds in a game. Give me more of the feeling of discovery and surprise. And give me more of the desperate need for survival. Of all apocalypse games that get made, that whole feeling of clinging on to the last bit of hope and surviving against the odds is ultimately what matters, and it never gets old, never changes.
After all, this is the fallout from nuclear war we’re talking about. And war never changes.
Boston would be a good choice for setting. I personally hope for new content of any type that retains the same reverence for the series 'cannon' mythology. My wish would be the introduction of Britain/The european commonwealth. Perhaps as a new large antagonist. As a non-American I would welcome some added depth in that direction. British retro styling would certainly fit
Boston would be a good choice for setting. I personally hope for new content of any type that retains the same reverence for the series 'cannon' mythology. My wish would be the introduction of Britain/The european commonwealth. Perhaps as a new large antagonist.
This list is absurd, return of creatures? no shit! return of vats? no shit! new area? no shit! nuka-cola? no shit! return of BoS? no shit! All of these things are guaranteed to be included if it is, in fact, a new game, lol.
They should have put it in detroit not in Boston I pitched my idea to bethesdas developer on fallout he said they had already looked at Detroit but another company had called it for another game they were making. But was never released so they should make it in Detroit gang fights and things like that and there's already parts of the city destroyed before the nuke even happened
Ah..and PS - Get Bethesda back on the project. Obsidian Games apparently cannot handle the big leagues just yet. New Vegas was so colossally buggy - some to humorous/harmless affect but others outright killed game files....hours in. I get that Bethesda was putting their time into Skyrim and that's good and well, the quality shows when you play it. I want that same aesthetic upgrade in the next Fallout and I'd like to see the A-Game final product that was Fallout 3 and is Skyrim.
Regardless of where it takes place (I do agree that West/Southwest has been overly done) they MUST go back to the world structure in Fallout 3. The map in New Vegas felt nowhere near as large or grand. Further, I had images in my head of a large Vegas wherein we could explore abandoned/dilapidated hotels and casinos - and all of the baddies therein. I had this image because in DC, the metropolis was so large that you had to use sewer lines to reach certain regions because the fallen buildings so obstructed the streets. There were so many prominent landmarks and sights to see, there was always something new catching your eye. Move ahead to New Vegas. You go into one load wall to see a few casinos, then another load wall to see an NCR building. It failed the grandness check. I've been hearing alot about Boston as the next site for Fallout 4-proper and that's good and well insofar as they make the city.....a city!! Here's to hoping.
New Vegas, Fallout 1 and 2 were all on the West Coast/West area. They all featured the desert. Going back there would be the least original area to explore. The Northwest is a place we have never seen, and gives the possibility for great freshness. Also, Hardcore must come back. I never played regular in New Vegas, it was that good. A couple things I disagree with: The BOS should not play as large of a role (it was a stretch to have them in DC) and I'd like to see movements away from west coast enemies like Super Mutants and Centaurs, which really shouldn't have been in DC anyway. Bethesda should use the new area to do something completely unique and add to the mythos (as they did with the Pitt, and the other addons) rather than rehashing anachronistic west coast enemies.
This is true. I'd love to see something totally different and mind-blowing, though. The more of a drastic, desolate change it is, the more interesting it gets, I think. The desert's already a pretty dry, open space, so it wasn't as great of a departure for me. Either way, whatever they come up with will be amazing. I've got a lot of faith in Bethesda. Thanks for the read!
Fallout: New Vegas took place on the West Coast. Well, maybe not on the Coast, but close enough imho. You did make contact with the NCR after all.
despite the fact skyrim was a colossally buggy across the platforms and unplayable for some people especially PS3 owners. While bethesda can handle the big leagues they're still not that great at it themselves. Using outdated tech like the gamebryo in hybrid form for skyrim and lie to there consumers about stuff. skyrim has gotten much better stability wise recently though, but only a matter of time before a new update messes things up