This week the guys discuss the Wal-Mart price match scheme, give their impressions of the Xbox One and PS4 one year later, and give thanks for their favorite video game features.
Why Did They Add That? 10 Terrible Game Features
Every game has parts that some people like, and others hate. But there are a couple of features in games that not a single person is happy with. They might be frustrating, annoying, or just don’t add anything. Here is a list of 10 things that developers should have just left out.
10. Halo Announcements
No one can deny that Halo’s multiplayer is fun but the game would almost be more fun if it was on mute. “Gained the lead, Tied the lead, Lost the Lead, Double Kill, Gained the Lead.” That commentators voice constantly ringing in my ear could have been easily replaced by a little font telling me I’m winning in the corner. The audio commentary would even be helpful if he wasn’t commenting on every action going on in the game. Sorry Halo voice, but I got that double kill two deaths ago, you’re still just catching up.
I completed the main quest, I’ve done every side quest, unlocked every weapon and found every follower. Why does it say I’ve completed only 50% of the game? So many games have collectibles hidden throughout their levels that players are expected to go out and find. Whether it’s gathering flags or shooting pigeons, these collectibles usually only give players an achievement. This waste of time has found its way into too many titles to name and doesn’t add anything to the game play. Who actually goes around trying to find them all?
8. Trading to Evolve Pokémon
How does trading a Pokémon with your friend make it evolve? I’m sure developers thought this was a ground breaking idea, but when it was implemented it turned out to be just a hassle. You need two Gameboys, two versions of Pokémon, and a cord to connect them. It probably was just a money making technique for Nintendo, which would explain why some of the coolest Pokémon like Alakazam and Gengar only evolve this way. Plus, now that I’m in College, it’s embarrassing to ask my roommate to borrow his Gameboy to trade Pokémon.
Red Dead Redemption has so many cool things to do. Horse races, hunting, finding treasure, killing bandits, starting duels…. And then it has the mini-games. Sorry Rockstar, but I don’t feel like wasting my time playing five fingers and horseshoes when there are innocent civilians to rob. Poker and Blackjack would be fun if I could win more than $100. And virtual arm wrestling? Who would ever want to do that? Why are you going to limit my outfits because I don’t want to waste my time with games I wouldn’t play in real life?
6. Death Streaks in Call of Duty
Since when did games reward losers? In Call of Duty: Modern Warfare 2 and 3 the multiplayer tried to balance things out by giving people rewards if they died enough times in a row. I understand the idea, and it could make the game fun, but the perks were way too over powered. Why should I be punished for getting a kill streak by a dead guy who can’t get any kills strapped with C4?
This feature could have been awesome if it actually worked. But unfortunately, the phone and internet were nothing but annoying. Trying to make a functioning virtual internet is one of those projects that’s just too hard to actually do. It was Rockstar’s idea of getting players engrossed in the game. The only thing more pointless than the internet in GTA IV is getting a phone call in the middle of a chase from Roman saying, “Hey cousin, let’s go bowling!”
This is another feature that has found its way into numerous games. Alcohol makes your screen unrealistically blurred and confusing. How does having my virtual character drink translate into my entertainment? It doesn’t. It makes me fall down and crash my car. Developers, stop making in-game booze and send the next copy of your game out with a bottle of Jameson.
Now that is a video game feature I’d go crazy over.
3. Cut Scenes You Can’t Skip
Cinematic breaks can be a powerful tool for developers when used right. They add story and flair that couldn’t be added with the player in control. However, as a gamer I should have the right to skip it if I want to. Especially if I am replaying the game for a second time and know exactly what’s going to happen in the cut scene even before it plays. This is a feature that can ruin the excitement of gaming and destroy any chances for replay value. I’m looking at you L.A. Noire.
Specifically, his appearance in the Wind Waker is what set players off on Tingle. The annoying little bodied big nosed green creep has to be one of the worst additions to a game ever. He charges players outrageous fees to decipher their maps and gives players one of the most useless items ever made. The Tingle Tuner itself is a terrible feature that somehow tried to get people to play their GBA on their Gamecube. All I can do is shake my head at Tingle and wonder what Nintendo was thinking when they added him.
Skyrim’s wood cutting is the worst feature in one of the best games. Bethesda wanted to “immerse players in the daily life on Skyrim’s citizens.” But I don’t want to spend time in a video game doing every day activities when there are dragons to fight and adventures to be had. The repetitiveness of chopping wood at least gives you planks to sell, but the saw mill? You move some logs around and get no benefit out of it. Couldn’t developers spend more time fixing bugs and adding content instead of making an interactive saw mill? That’s why this tops the list as the most useless and terrible game feature.
Most of the mini-games in Skyrim and RDR I actually liked. I didn't play them most of the time, but I found it interesting to try every so often. Arguing about something you don't have to actually do if you don't want to is kind of foolish. The whole Death Streak thing also helped players that were not quite as good as those people obtaining 30+ kills in the match. Again I think you could have found something else to complain about because it helped people more than it hurt I think. A few kills to the new or amateur player is a big deal, but losing 1 or 2 kills from the 30+ Kill Streak doesn't mean quite as much to that skilled veteran player.
Just wanted to clarify the purpose of being able to saw logs in Skyrim. And, yes, it does have a purpose, if you have the Hearthfire DLC. The purpose is to allow you the option of cutting your own lumber for building your home(s), or to buy the lumber. So, if you own property, that's where the lumber goes once you cut it. Also, you may be able to sell wood you "chop", but the wood you "saw" is only used for building a house.
Besides from agreeing completely with some comments about how whiny this article is...
Quite a few of the complains in the article refer to the same thing: immersion and role-play. Cutscenes, booze, minigames, "useless" activities... They're there to engage you in the setting.
I understand some players do not enjoy that kind of stuff, and that's why they're (or should be) optional features. But saying they're "terrible" and that they shouldn't be in those games is disrespecting those players that actually like them!
Do you really believe everyone likes to play the same way you do? Or you're simply a jerk that would be happy to get rid of other people's fun just because you don't understand it?
10 - What a stupid complaint. Seriously, the passive announcer is the only thing you can think of?
9 to 7 - Completely optional game features that give you things to do when you're bored. All three have proof of OPTIONAL positive side effects based on frequent doing and/or completing. Another stupid complaint.
6 - It's Call of Duty, of course it's not the hardcore super realistic multilayer title with only RAW realistic combat. It's a fast passed arcade shooter with (very slightly) realistic elements. Kill streaks make the sad act of playing a guilty pleasure game go faster. Death streaks do exactly the same, but instead rewards players for their misery. Stupid complaint number three.
5 - I agree, Rockstar has a terrible online service. Nothing more to say.
4 - Again another optional item, except this time for comic relief. Go to your nearest rehab clinic if it's such an unavoidable choice for you to make.
3 - Usually a sign to pay attention, come to that conclusion first. If you can't handle that simple task still then you should then come to the conclusion that if you can't sit and watch a short story element then you obviously don't enjoy the game enough to keep playing it. Ups and downs in video games, just like life.
2 - Side character, has short (sometimes important) conversions and sells unneeded maps you can get by without if you live without any form of internet (a very subtle percentage). When you got to using the Tingle Tuner in Wind Waker it's a great time and actually helpful because vertical flight without cyclones and the ability to drop bombs damn near anywhere is a big plus for the title.
1 - Part of being a person in a post modern world. And yes, you get things to sell. In the end you basically are complaining about an activity you do in Skyrim because it gives the NPC's something to do. Have you ever noticed that every character in game can interact (the same way) with everything you can. In the end it's not for you but there if you forget, like you have showed us, that you are playing an open world RPG that you have to go off and cut useless wood.
My conclusion, your so unbelievably naive that you should of never wrote this article in the first place.
"1. Skyrim’s Wood Cutting"
If you play Skyrim on the computer, it would blow your mind how many mods people have made to add to immersion, and many of them, are even more stupid than cutting wood.
No reward for the saw mills in Skyrim? Sure, okay. So the wood you saw doesn't go to your house in Lakewood or the other places so you can build your house up the way YOU want it.
The rest of this list is just whining and complaining about features that are either fluff, or a minor inconvenience. It's like complaining about a small graphics glitch in a beta. Get over it.
Nice list but you forgot a good one, being forced in Shemnue to actually go to work from 6 am to 2 pm... lifting crates non stop. I hated it so bad I was continuously asking myself when that painful job was going to end
I like save points. It adds challenge. Save any time should only be on the open map. Some games of course are fine having save any time.
Trading Pokemon to evolve was probably a social thing--ya know, have friends. What I hated was needed two games to get um all--but then again, a friend can help with that, so long as one will concede on the game.
I hate achievements in general. Unless it's for something VERY hard like, beating a boss, or going out of your way to do something, or taking an interesting route in a choice driven game, screw um.
I don't play COD but the original owner of my xbox did and I liked at the achievements and you get one just fro starting the game. WTF? Talk about pandering.
What about this: being forced to scroll through menu lists and press OK and YES 5 times in order to quit the game.
Also: save points of any sort... I want to be able to save any game wherever I like and not have to fight my way to a save point or be forced to give up half an hour of progress.
I agree with some of these, but alcohol in games like RDR and GTA is pretty funny imo. And even though I don't find myself playing the RDR mini-games too much(except card games and liar's dice), I feel like they do add some life to the world. Also I'm pretty sure you can win multiple times more than 100$ depending on how many people are playing with you. Also in the high stakes poker table that you unlock by signing in to social club and wearing the gentleman's attire the buy-in is 250$.
Collectibles I think I kinda agree on. Generally games that involve a lot of looting can be a bit tiring. After I played Bioshock: Infinite I didn't want to replay it in a long time, because of how I had to check every damn corner on each area.
The sawmill always baffled me also, granted there are more than a handful of mods that make it useful.
Ok, I LOVE in game booze, because it's funny. If you don't think so, don't make your character drink it. It translates into entertainment because it's funny. Get over it.
As an indie developer it's about adding choices, you want people to feel like your game was worth their purchase whether that be by adding in horseshoes or a newspaper that changes every day to tell you how people responded to your actions, they are an added bonus to be skipped if you want but add a sense of realism to the world.
I do agree about cut scenes though, as for Halo voice? Someone hasn't played UT3, that's real commentator annoyance.
Woodcutting in skyrim is for getting sawn wood, which you need to build a house in the hearthfire dlc... i dont know if the hearthfire dlc was out when this was posted... but even if it wasn't skyrim is a RPG. Role.Play.Game
Game announcers are awful. Call of duty is complete shit for adding any streak rewards. Cod4 was forgivable. Anything after that was shit. Finally Skyrim's woodcutting was just plain stupid as hell UNLESS you got a mod where it became useful. For the standard game it was dumb and anyone who thinks skyrim's standard woodcutting was great is an idiot.
Whoever wrote this list is a frikking moron. Woodcutting in Skyrim is a craft skill and adds value - allows you to sell the planks and make stuff IT'S AN RPG YOU FECKWIT Crafting is a vital part of RPG. Have you played a game before you bufoon?
Skyrim woodcutting rocks! I didn't buy this game to fight dragons, just because it's better than Sims 3! As well as all Bethesda games, I haven't finisheshed even one of them because why when I can do side quests which are safer and earn money and improove my home :3 and in skyrim even have wife! (It was also possible in Morrowind but with mod)
I'd but "Sub par MMO anti-bot detection" as number 1. Very hard to enjoy and MMO where lazy fuckers are shitting all over the economy with bots, make resorces more and more worthless.
Then farming more and more gold until IT has so little value its not worth playing.
What's useless is your choice for the Skyrim woodcutting being the worst game feature. That doesn't even make sense, It is a choice you can do and can't do. In the continent of Tamriel they can't just not have anything to help produce wood, and when you get to it you don't have to do it. The fact that Skyrim is free roam and you can choose what you want to do, pointing out the littlest detail is completely against what you can do with the game. I can't even find the proper words to use because it should be common sense that you can do whatever in Skyrim so pointing out a little detail you don't like is pointless when there is an entire realm to explore. Why you chose that and put so much hate into one of the most insignificant things is beyond me.
Just saying, In red dead, the minigames get you money. Sometimes I want to keep my honor high and NOT kill then loot civilians. Sometimes theyre required for certain outfits. And for Skyrim, woodcutting is good for making arrows, bolts, and improving bows and the grindstone. And for cut scenes you cant skip, sometimes they dont want you to skip it because it says something super important you CANT miss. And for the Collectible part... Really.. Seriously.. Many gamers love this feature, including myself. You can sell them, use them for crafting, so much more. Sometimes to get them you have to go through trials of killing or parkour, which proves to be fun. I couldnt believe you put Collectibles.. And for the Halo announcements.. I couldn't agree more, I wish they had subtitles on the side instead of that gruff voice yelling shit.
I don't go around saying "Extreme difficulty modes are stupid, who would like to get killed a dozen times each level?", just because I prefer to play on easier modes and enjoy the plot more than the challenge.
Because I understand that there are people who actually like those big challenges, and the existence of those modes doesn't bother me!
@TylerPinkert Everything else I agree with, but #3 is implying that the player is going to enjoy the cutscene as much as they're going to enjoy blasting monsters or whatever the game is about. They probably won't.
To break it down a bit.
Halo's announcer? Unreal Tournament was the same way and nobody cared. I guess because it was a better game. Halo is balls to begin with in the multiplayer. I don't know past Halo, since I didn't bother with 2 and on.
Collectibles are optional, you either get them or you don't. You aren't expected to do anything, and in some games (like Ratchet and Clank) it gives you more than just an achievement. It gives you access to other features, like new skins, or developer videos and images, or even access to cheats themselves. If you're willing to collect, that's what it's there for. Complaining about this is like saying the developers meant for you to collect everything in order to progress when that's not true. I can still finish ANY of my games with these features in them.
Also Crash Bandicoot, one of the best games ever apparently (I disagree but whatever) was ALL ABOUT THIS PREMISE.
Pokemon Trading for Evolution I can agree with, but...It's not their fault you have no friends to trade with or play with. The fact is that Pokemon was meant to be a social game. Get over it.
Alcohol - One word. Immersion. Even if it messes with your POV unrealistically, it's there for aesthetics, and little more.
RDR's minigames, same as above.
GTA's phone calls and internet - Annoying, but same as above. Saints Row 3 had people calling you about rival gangs while you're in the middle of a fight with - gasp - RIVAL GANGS!
Death Streaks - Do they really matter that much? If the person getting them sucked to begin with, they're gonna suck with them. None of the death streaks EVER HELPED ME when I played CoD, except maybe a little. If anything it's a device to keep people from rage quitting. Developers do want people to play their games.
Tingle...I tip my hat to you for saying what we were all thinking. Screw Tingle.
Also, the cut scenes you can't skip are only annoying or frustrating if you're raging at dying. Sure enough there's games I play where I wish I could skip the cutscenes, but it doesn't irk me so bad as to include them on a top ten where they're terrible. It just seems like a minor inconvenience. If you already played you know what's gonna happen anyway, so get up and go get a drink or something.
@Elvis_Pretzel206 and what if one is deaf, you should expect the people read the lips?, or if somebody ist english speaker, or is a japanese game with sub english?
Oh, and no one is forcing you to do wood cutting. I kind of like sitting back and relaxing while immersing myself into the world.
@UEC_Bloater The most fun I had drinking in a game was in Deux Ed Human Revolution. What transpired in my mind was something like this: "Okay, need information. Talk to bartender. Buy a drink? But this is like, a world defining conspiracy I am breaking over---important job/mission---f*ck, I hope there isn't an intense shoot out soon."
@hideo I think I stopped playing Halo way back when because of the voice, personally.
@jammidodger0611 good to know. That's better than just turning in wood for money. I, on the other hand, do not own hearthfire since there are plenty of mods to get my own housing. With mods I use wood to craft weapons, arrows, lanterns, and other things that should have been in the standard game.
@pixellooter Perhaps if they think it was 'great' but I aalso don't think it was 'stupid as hell'
But please explain indetail, why someone disagreeing with your exact tastes makes them an 'idiot' now I'm not saying you're wrong but please explain to everyone, in detail and using facts, why liking woodcutting makes you less intelligent.
Again please use only site facts and no opinions, thanks :D
@MasonMiller Yeah. I was expecting this list to be more about features, like Halo's announcer or, um, let me quickly think of a better example...what about in Metal Gear Solid: Sons of Liberty when you have to scroll through all the text when you get a call that you already got? The hell is that shit?
@thecountduke 'cept you can't kill the yarls and they're stewards. f*ck that. I get not killing kids--that's just in poor taste, but c'mon, you let me kill run into NCR headquarters and kill everyone, after killing Ceaser and House and I can't get an ending? Maybe they learned, but that's your damn choice. Just make it so that if you kill everyone in Skyrim the dragon challenges you anyways. He'd show up sometime and kick your ass. Oh well. You failed. There's no one left to fuck with anyways, so who cares.
@sethrawls Yeah but what about being forced to see the same cut scene over and over? This isn't as much a problem nowadays, but remember those super hard boss fights back in the day without an autosave after the scene? Haha...
@Kyithios The only thing worse than the guy who complains about every little thing he finds annoying, is the guy who complains about the guy complaining about everything.
First, you'll have to quote me exactly where I said anyone who enjoys skyrim's woodcutting is an idiot. Your attempt was weak and easy to overcome. You tried to set something up and it failed. Thanks for trying though. Go cut some wood.
@pixellooter "For the standard game it was dumb and anyone who thinks skyrim's standard woodcutting was great is an idiot."
@pixellooter You know what the funniest part of that post is? I have a woodcutting skill cape in Runescape XD That shows that I have cut entirely too much wood.
@pixellooter "For the standard game it was dumb and anyone who thinks skyrim's standard woodcutting was great is an idiot."