This is according to a new, interesting job listing.
Doom Was Shown To Give Fans “Confidence”
Yesterday Doom was shown off for the first time at QuakeCon 2014, and the reason behind this was because id Software wanted to reassure fans that it is hard at work developing the title. Bethesda VP of PR and Marketing Pete Hines, during an interview with PC Gamer confirmed as much.
He also stated that the development team didn’t feel like it was ready for a public reveal just yet. “We’re [Bethesda] working with them to say ‘How does this work? What do we want to show?’ And they’re like, ‘Look, we don’t want a stream to go up for a game that isn’t at the point where we would formally show it to the world, and now that thing is getting picked apart, and digested, and gone through frame-by-frame and nitpicked to death, when we normally wouldn’t be showing this to anybody at all.”
Ultimately id Software wanted to Doom to remain relevant during its development, and chose to show it off to die hard fans. “I really wanted to put something out there that, in a strong way, said ‘id is working on something that we [Bethesda] think is really cool,” Hines explained. “And we wanted to show something to [Doom fans] that gives them the confidence that it is still a viable studio that’s doing really cool stuff, that is making a game you want to play, and is treating Doom with the care and respect that you want.”
A public reveal of the game should be expected sometime in 2015.