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Eidos Montreal Removes XP System from Thief
Following negative fan feedback surrounding experience points in Thief, developers at Eidos Montreal have decided to completely remove the game’s XP system.
In a community Q&A, director Nic Cantin and Lead Level Designer Daniel Windfeld Schmidt explained that the system didn’t encourage players to steal enough, which took away from the game’s ultimate goal.
“The main goal of a thief should be to gain loot. Garrett is already the Master Thief, so we saw no need to have XP as a core mechanic,” said Cantin of the decision.
Instead of gaining XP, players will use the gold they steal to purchase items that will allow them to play in a more stealthy or aggressive fashion. Using the game’s economic system, Cantin hopes to motivate players in the same way an XP system would, all while keeping the true motivations of a Thief intact.
Both Cantin and Schmidt also spoke of the impact that negative fan feedback had on the removal of XP, saying that “fans might be surprised” at how often the developers visited forums to hear what people were saying about the game. Ultimately, the negativity directed at the game’s XP system shown off in an E3 demo led them to “revisit some design decisions.”
Thief is expected to release in 2014 on PC, Xbox One, PlayStation 4, PlayStation 3, and Xbox 360.