Many developers have been going darker with the tones of stories lately. It's time we stop asking definitively if this is a good or bad thing and consider the artistic value at hand.
League of Legends: Quinn and Valor Champion Review
League of Legends already boasts a greatly varied and impressive roster, and I can say quite contently that Quinn fits nicely into the mix.
The latest AD champion Quinn – and her fateful feathered companion Valor – have made their way to Summoner’s Rift, ready to dominate the battlefield with cooperation and speed.
Quinn’s passive is Harrier, whereby Valor descends and marks a nearby target (prioritizing enemy Champions, units currently being attacked and minions on low health) with vulnerability, making Quinn’s first attack against that target deal extra damage .
Quinn sends Valor flying in line. Upon hitting an enemy, the ability deals physical damage and blinds nearby enemies for 1.5 seconds.
In Tag Team mode, the ability is the same except for the fact that instead of being a ranged skillshot, it simply activates within a small radius around Valor.
Activating this ability reveals the area around Quinn, granting vision of units in brush, and essentially granting Quinn a temporary boost to her – and her allies – vision range.
Passively, this ability grants Quin with bonus attack speed for 3 seconds upon hitting a marked, vulnerable target.
In Tag Team mode, Valor gains a constant passive bonus to attack speed.
Quinn dashes at an enemy, dealing damage and slowing their movement speed by 50% (decaying over 2 seconds). When she hits the target, Quinn bounces off them and lands just within her attack range relative to the target.
In Tag Team mode, the effect is the same, minus the bounce off the target.
Quinn trades places with Valor. As Valor, you’re granted a huge 80% bonus to movement speed, decaying down to 20% when in combat.
Upon reactivating the ability, Quinn returns to the battlefield, raining down arrows on surrounding enemies. Enemies hit take more damage dependant on amount of health missing.
The first thing you’ll probably notice about Quinn is her lack of base movement speed. This essentially restricts players to purchasing Boots of Speed (and potions with the remaining gold, of course) at the start of the game. Purchasing anything else, such as the any of the typical Doran’s items or even a long sword, will mean you’re either going to have to severely outplay your opponent, or play extremely carefully.
Sacrificing movement speed also limits the effectiveness of Blinding Assault, a great harassment tool.
I can see why Riot has opted to give Quinn such low base movement speed. Firstly, you’re typically going to be building at least one or two attack speed items on Quinn. Since all of the viable purchases for Quinn in this department – like the Phantom Dancer or Static Shiv – include movement speed, it would be far too easy to stack movement speed bonuses.
The other obvious answer as to why Riot has chosen these stats for Quinn is the fact that her ultimate ability offers an incredible boost to movement speed when activated. You might be thinking that this ability would provide enough movement speed for Quinn, but it is far too temporary to compensate.
Quinn’s ultimate ability is incredibly useful in both offensive and defensive situations. Primarily, it should be used to chase down low-health champions. The bonus movement speed granted is usually enough to catch even the fastest of champions. Using Skystrike to return Quinn to the battlefield in a hail of arrows is a great way to finish off persistent escapees.
Alternatively – although not ideally – it’s possible to use Tag Team to outrun enemy champions that are chasing you.
Unlike many champions who gain bonus stats when they transform, Quinn gains nothing and as such, players should be extremely careful when in melee range with Valor.
Tag Team is only one of the versatile abilities available to Quinn’s. Blinding Assault can be used very in an offensive sense, allowing you to catch your opponent off-guard, and likely waste time attacking you for no effect. It is also extremely useful when getting caught by enemy champions. Getting pounced on by a group of champions becomes far less scary when you can fire off your ability and know that they’re going to swing blindly at you while you make your escape.
Escape is made easier yet with Quinn, thanks to Vault. Vault can be used as a gap-closer, complimenting your already super-effective chasing toolkit. It can also be used to extend the distance between you and a pesky champion who manages to close the distance between the two of you.
Hitting an enemy with Vault also marks the target with vulnerability, ensuring a good burst of damage when first initiating.
Should your opponent ever try to elude you by taking sanctuary in the brush, a quick press of the W key will ensure you have sight of them as they run away crying, before taking an arrow to the back.
Heightened Senses is far from a ward-replacing ability. The range of the ability is not huge, and the duration sure isn’t impressive, but it can mean the difference between an easy kill and an embarrassing kill attempt.
Taking risks with Quinn early-game can be very effective due to the damage potential her passive grants. It should be mentioned that, as an AD Carry, Quinn is quite item-dependant and requires a good laning phase to truly be effective late-game, so weighing up the risks and rewards of each scenario is crucial to maintain a good income.
Overall, Quinn is a very versatile champion that will reward players that can master all of her different nuances.