Assassin's Creed Unity players will be receiving Dead Kings at no cost.
Kingdoms of Amalur: Reckoning Teeth of Naros DLC Review
If you’ve played much of Kingdom’s of Amalur: Reckoning then you’ll know what to expect in the Teeth of Naros DLC. This is one of the biggest gripes with Reckoning’s second big expansion, there’s really not much that’s new.
That’s not to say there not much to do, because there certainly is even if the new area is smaller than what you might be accustomed to. The Teeth, so named because the region’s mountains look like the teeth of the troll god Naros, is filled with a reasonably lengthy main quest as well as plenty of side missions that should keep you busy for about eight hours.
The story here involves an expedition to this southern land of Amalur, a place from which only one person has ever returned alive, a mad priest who spoke of giants and a floating city. Turns out he was right on both counts. The giants here are the Kollossae, a statue like race that are roughly two meters taller than your hero/heroine.
A very religious race the Kollossae believe that the gods have abandoned them and that you are a sort of messiah figure called “the Beckoned.” As an instrument of the gods’ will you seem to spend much of your time in Idyella, the floating city, doing odd jobs for the city’s inhabitants, and yes, fetch quests feature prominently, there’s also a mission involving you casting actors for a play and, oddly enough for a floating city, there are extensive cave-like sewers.
The Kollossae themselves are clearly influenced by ancient Greek mythology, as is the architecture of Idyella. They are a somewhat cartoonish race; in fact, the closest comparison would probably be Disney’s animated movie Hercules. It can be hard to take them seriously as a result, even when Amalur’s other races don’t set a particularly high bar.
And as a race hearing them say “you must be the Beckoned” 20 times will make them seem quite annoying indeed (I’m just waiting for someone to make that a meme).
Story wise The Teeth of Naros isn’t particularly involving with the plot ticking all of the boxes of standard fantasy tropes. The main game didn’t exactly have a spectacular story but Naros feels completely predictable. None of the twists will come as much of a surprise to anyone.
And near the beginning of the DLC you spend about half an hour fighting the jottun for seemingly no better reason than the writers couldn’t think of anything else for you to do. Again the main game will win no awards for storytelling but this is particularly poor when compared to the game’s last DLC, the Legend of Dead Kel (reviewed here).
In terms of new enemies, the large bird like pteryx and the silverback trolls are about it. The trolls are more or less the same as their brethren elsewhere in the game while the pteryx aren’t particularly challenging.
Naros doesn’t offer much new so if you’re looking to save your €10/$10 or 800MSP there are better alternatives available on the Store and Marketplace otherwise it’s not a mess by any means but it simply isn’t a necessary addition to the game.