A look back at the 2006 release, Sonic Riders. A very polarizing things, we look at what the game excelled at, while noting how some of the flaws may have led the game to be overlooked.
(UPDATE) Patrice Desilets Leaves Ubisoft Montreal… Again
UPDATE: Polygon has reported this statement from Patrice Desilets:
“Contrary to any statements made earlier today, this morning I was terminated by Ubisoft, I was notified of this termination in person, handed a termination notice and was unceremoniously escorted out of the building by two guards without being able to say goodbye to my team or collect my personal belongings. This was not my decision. Ubisoft’s actions are baseless and without merit. I intend to fight Ubisoft vigorously for my rights, for my team and for my game.”
(Read the original story below)
This has turned into one of the most interesting sagas to hear about in the games industry recently. Patrice Desilets, the Designer of the Assassin’s Creed franchise, has once again left Ubisoft Montreal for greener pastures… after leaving once before.
This marks the second time of leaving, as he previously quit Ubisoft in 2010, where he was the Creative lead on the Assassin’s Creed series. The details of why he left were unclear. Desilets then joined THQ Montreal to work on new projects for the company. However, in a cruel twist, he was brought back to the original company when THQ went bankrupt and had to sell its assets to other parties. THQ Montreal went to Ubisoft, and Desilets was back working for the company he had left.
Sources had told Game Informer recently that Desilets was leaving the company again after being acquired through the aforementioned THQ sale. Now, Ubisoft have sent a statement to the website confirming that “Patrice has left the studio.” It also says that he has left (this time) because of the “inconclusive” nature of the “good faith discussions” between the two parties. The full statement is below:
“The acquisition of THQ Montréal in January allowed Ubisoft to welcome 170 experienced developers, including Patrice Désilets, to our existing and renowned workforce. Unfortunately, since the acquisition, the good faith discussions between Patrice and Ubisoft aimed at aligning Patrice’s and the studio’s visions have been inconclusive. As a result, Patrice has left the studio. Our priorities remain with the teams already hard at work on projects in development. They are at the root of Ubisoft Montréal’s past and future successes.”
At THQ Montreal, he had been working on two projects called or codenamed 1666 and Underdog. Ubisoft refused to comment on the status of these games when asked by Game Informer. There is also no word from Patrice Desilets on his plans for the future.
(Thanks to Game Informer)