Day one issues and unfinished video games have become common practice, plaguing consumers. Will this be our dystopian future? All signs point to it becoming a frightening reality.
The fastest thing alive could at its best taking it slow if Sonic Boom’s as ambitious as it feels.
Though announced back in May, PAX AUS 2014 was the first big outing for Bethesda’s ambitious BattleCry. Read on for our full write-up of the PAX AUS 2014 BattleCry Studios panel.
MOBAS are big players in the gaming world of 2014 and while a lot of critics see the genre as one that Riot and Valve have gotten locked down between them, developer Hi-Rez has pushed forward with their own take on the genre, SMITE to growing success. I caught up with Todd Howard, co-founder of Hi-Rez and lead designer on the game during PAX AUS 2014. Read on for my full interview.